![]() You can also use a screw pump pulling through a floor grate to prevent hostiles (and building destroyers) from swimming into your fortress. It is best to use water from sources that are completely walled off from the outside world, like a reservoir fed by an aquifer. Swimming beasts might crawl up through your well. Use drawbridges on even the walled-in exits to the surface in case of giant keas or rocs. Farms, even "aboveground" farms, can be placed underground with exploits, but some of the best trees grow aboveground. To avoid this, make sure you have a tavern keeper to give them alcohol.įinally, don't forget about attackers from above and below!įlying attackers might use skylights to bypass your doors and drawbridges. Vampires and necromancers are very good for this job, as they do not require sleep, however their mood may be a problem because they will not drink anything. You can also make dedicated leverdwarves by turning off all their labors and assigning the levers to them. To have a dwarf ready to pull a lever in case of an ambush it's best to place them near the meeting hall. Unfortunately, even drawbridges can be rendered inoperable in rare circumstances. Just be sure to connect it to a lever that your dwarves can access quickly and safely in an emergency. You don't need a moat the bridge itself is sufficient since it functions as a wall when raised. If everything in your fort must travel through a single hallway or central staircase, anything that reaches that point can almost be guaranteed to kill your fort.įor more security, place drawbridges at all the entrances. Having secondary hallways to route around problem areas is also a sound strategy for making doubly sure your fortress can survive a breach of defenses. Doors can also stop flooding, and act as bulkheads that isolate breaches if you accidentally flood your fort. Having a way to segregate your dwarves so that they don't run into a dwarf on a rampage can save whole forts, much less individual lives. Tantruming dwarves are the bane of every established fort. Don't rely on doors alone for security, though, as you'll eventually encounter enemies that can break down doors and pick locks.ĭoors are important even within your fortress. Doors can be locked instantly in an emergency. This can buy you some time while your dwarves prepare their defenses.įor small forts, this could be as simple as placing doors at all the entrances to your fort. In the event of an attack by hostiles you can't handle, you need a way to lock them out. ![]() If defenses in one tunnel don't work, lock it down, and leave a different one open, so that they have to run back through your killzone to try approaching a different one. At first, you might simply dig into a wall and put up a door, but consider making a large, extended underground tunnel, or preferably several tunnels, all of which can be locked down, and then walling over your initial entrance so that you can force enemies to approach your fort on your terms, and at a time and place of your choosing. Enclosed caves are also proof against flying monsters. Either carve or build unclimbable fortifications, or else dig another z-level down, and then dig two tiles under the rim of your platform to create an overhang that is impossible to climb.Įxcavating fortresses by digging them out naturally creates walls, and makes for easy defenses, since it is far easier to designate for digging than to build a wall. Climbing, however, makes this not enough for all circumstances. ![]() Easier still is just using the "natural walls" of a hill, and removing all the ramps on one side or the other of the hill while building walls between the gaps. Place fortifications at the tops to stop climbers.ĭigging ditches/ moats, then removing the ramps can also be useful as a faster method of creating impassable terrain for non-fliers, which have the added advantage of allowing marksdwarves to shoot over them. However, since the advent of climbing, keep in mind that just having 1-z-level walls are not enough. The longer invaders take to reach you, the more time you have to get your militia in place. Putting a wall between your vulnerable and valuable civilians (and the others, too, why not?) and the things trying to kill them is the highest priority you have.īuilding walls can take time and micromanagement, but building a maze (and stuffing it with traps) is a good way to slow invaders down, especially if you get forewarning from scouts. Walls are currently invincible against any known force but the mighty dwarven pick. ![]() Walls are, by far and away, the single most powerful tool you have to combat enemies.
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